Mod-Archive

The Mod-Archive is, so to say, only a zipped version of a valid Directory-Mod. However, because OvGME needs to correctly align mod file tree with root folder file tree and deduct where to seek for data, a valid Mod-Archive must follow some simple rules. If these rules are not respected, the zip file will not be seen as Mod-Archive.

For example, if the destination root file tree is the following:

📁 MyGame
   📁 Textures
     📁 Landscape
       📄 picture1.dds
       📄 picture2.dds
     📁 Vehicles
       📄 picture1.dds
       📄 picture2.dds
And if your mod consist of changing some .dds texture files in "MyGame\Textures\Vehicles" your Mod-Archive zip file should be structured as follow:
📂 My Texture Mod.zip
{
   📄 README.txt (optional)
   📄 VERSION.txt (optional)
   📁 My Texture Mod
     📁 Textures
       📁 Vehicles
         📄 picture1.dds
         📄 picture2.dds
}
Then, the "My Texture Mod.zip" file must be copier in the mods folder for this configuration or imported using the import function.

Note: To create a Mod-Archive, you also can use the tool provided by OvGME, which generates for you the correct zip file with proper structure from an existing Directory-Mod folder (See the Mods creation chapter).